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Oct. 15th, 2013 02:45 pmGAME UPDATES: 28 March 2014
1. We've added language about PB limits in WH (See Rule 11). There is no cap on PBs, but if more than 3 characters share the same PB, there will be some measures put in place that will make this unnoticeable for the NPCs of Univille.
2. We've changed how weapons of the characters work in this setting. (See FAQ 7.) They will not be 'Set to Stun' upon arrival. However, if your character abuses the privilege of having a personal weapon, the Regents will take that weapon away. We've edited this information about the Neutralizer on the New Arrivals Page.
3. We've changed the 'No Killing/Serious Harming' measures for the game. (See HERE on the New Arrivals Page for details.) Characters will not be 'Set to Stun' either. But if your character tries to kill or seriously harm another character (NPC or PC) the Regents will intervene before they can commit the act and enact swift justice. We've edited this information about the Neutralizer on the New Arrivals Page.
4. We've added clarification about how meta powers function in this setting. (See FAQ 7.) Players should keep in mind meta powers cannot be disruptive to the over all flow of the game.
If you have questions or concerns, please come talk to the Mods.
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Oct. 15th, 2013 02:15 pm![]() |
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The Agents of the Warehouse have been tasked with keeping the world safe from dangerous Artifacts. They travel the world, searching for these objects with mystical powers, and bring them back to the Warehouse for safe storage. Unfortunately, not everyone believes Artifacts should be tucked away and out of the hands of the general public. And some wish to take down the Warehouse altogether. An Artifact has been broken in two – on accident or on purpose, the Agents haven’t yet figured out. What is clear is that when the Artifact was broken, it tore a hole in the barriers between this reality and all the other universes that exist. In its broken state, this Artifact has started pulling people from their universes into this one. Innocent lives, ripped from their home, out of space and out of time, with no way back until the Agents find the missing half of the Artifact and make it whole again. Worse, it seems someone is bent on making not only the Agents’ lives difficult, but the lives of all these people now in the Agents’ care as well. The Agents are scrambling to find the broken part of the Artifact and fix the tear between universes. They are doing all that they can, but it might not be enough. To all those the Artifact has pulled to this universe, let us just say: Welcome to the Warehouse. |
GAME ADMIN NAVIGATION PREMISE RULES FAQ HOLDS APPLICATION TAKEN WANTED MOD CONTACT GAME STATS CREDITS GAME SETTING NEW ARRIVALS WAREHOUSE INFO UNIVILLE HOUSING |
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